Anti-Mage, or his real name Magina is a fictional hero from the DotA series. Anti-mage always wants to go easy lane because he needs tones of farm and he must be protected by a support, or even two. With Magina you need to stay and farm at about 30-40 minutes and when you are almost full-build you can go in team fights to help out the team. He is one of the most strong carries from the entire game just because every time he hits you he destroys your mana and then he ults you, and the only way you have a chance of surviving is from the arcane boots. He can escape and catch everyone because the blink has 5 seconds cooldown. I like to take Magina when the enemy team has a lot of inteligence heroes because they use a lot of mana and when they are low on mana i go *basic attacks, basic attacks* then ult and the enemy is dead. One strong thing at Magina's ult is that it's AOE. That means if 5 heroes with no mana stay stacked and they are at about half hp you ult and you can kill everyone.
Spells
His first spell Q is called Mana Break. On every basic attack he destroys your mana and 60% of it turns into bonus damage on the target.
Mana per hit: 28, 40, 52, 64
Range: 1000/ 1075/ 1150/ 1150
Mana cost: 60
Cooldown: 12/ 9/ 7/ 5
His third ability E is called Spell Shield Anti-Mage gaining magic resistance.
Resistance: 26% / 34% / 42% / 50%
His fourth ability R is called Mana void, the lower mana you have the more damage it deals.
Range: 600
Damage: 0.6 / 0.85 / 1.1
Radius:500
Stun duration: 0.1 / 0.2 / 0.3
Mana: 125/ 200/ 275
Cooldown: 70 sec
Anti-Mage
Strength: 50
Agility: 92
Inteligence: 60
Health: 1442 at 25
Mana: 1014 at 25
Damage: 49-53
Armor: 2.08 per level
Movement speed: 315
Agility: 92
Inteligence: 60
Health: 1442 at 25
Mana: 1014 at 25
Damage: 49-53
Armor: 2.08 per level
Movement speed: 315
Build
Early game:
Power-Treads
Yasha
Mid game:
Bio
The monks of Turstarkuri watched the rugged valleys below their mountain
monastery as wave after wave of invaders swept through the lower
kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they
remained aloof from mundane strife, wrapped in meditation that knew no
gods or elements of magic. Then came the Legion of the Dead God,
crusaders with a sinister mandate to replace all local worship with
their Unliving Lord's poisonous nihilosophy. From a landscape that had
known nothing but blood and battle for a thousand years, they tore the
souls and bones of countless fallen legions and pitched them against
Turstarkuri. The monastery stood scarcely a fortnight against the
assault, and the few monks who bothered to surface from their
meditations believed the invaders were but demonic visions sent to
distract them from meditation. They died where they sat on their silken
cushions. Only one youth survived--a pilgrim who had come as an acolyte,
seeking wisdom, but had yet to be admitted to the monastery. He watched
in horror as the monks to whom he had served tea and nettles were first
slaughtered, then raised to join the ranks of the Dead God's
priesthood. With nothing but a few of Turstarkuri's prized dogmatic
scrolls, he crept away to the comparative safety of other lands,
swearing to obliterate not only the Dead God's magic users--but to put
an end to magic altogether.











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