![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifoo3WnWUBUZkMp7yiB8-Mpk8JrzvvVTVHiB7e1IPPrQYTA-N-4AnJAjW2gFG07jkG8SItzEgDZ03vt3APWDM3J1TsMTxU7-GMIY-nRa7fA3YLlLiOb5sgvNpMfMbX_Ujaz5I3VbJOGDf4/s1600/Trundle_0.jpg)
Summoner spells:
Flash
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjio3OqKgpuLYz_hF3kX9_dMNSGWrs77-1Bu4f4EfuZ3S-_mnNNVvtODUIsHWEgHISmYHXBA3EQPupe-5FFPZwHU_OU9l9rwlIFvNAMyPPXChPiuwTxqRY3w9nAWjqLT7BX6Bq6iznjVQyJ/s1600/Flash.png)
Teleport
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVA0e-L8jdbGUoglCnaTD2a5JjE3-atvAFfvFKB186i49wC7nIAvoaZY1N53KyiNcwLqg-uBzQ2U5179QTrUjBQTWD_ZhRv9HPDajoqfG-8c9T0jcHYc_1qQsiMD8UfGP2vJLsHnnjPJdq/s1600/20140115125728!Teleport.png)
Ignite
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDKraeg1fbFv8B2iMclJRUcJ4n0s-_A1z7ymeHtyo5MRNowcG6ZfAuXy4NA1CApwQJqWie6aasN_AR84TT8xLb25DlSzXVsqUNGdsOjEFw3eo0nV2et0mj0QI6aIsqjnr8_yUVMGgQ2W4I/s1600/Ignite.png)
Masteries:
Offense: Double edged sword-1point
Fury-4 points
Brute force-3 points
Martial Mastery-1 point
Defense: Block-2 points
Recovery-2 points
Unyielding-1 point
Veteran's scars- 3 points
Oppression-1 point
Juggernaut-1 point
Hardiness-3 points
Perseverance-3 points
Second wind-1 point
Legendary guardian-3 points
Tenacious- 1 point
Runes:
Marks-attack speed
Seals-armor
Glyphs-magic rezist
Quint- 2 lifesteal
1 attack damage
Build:
If facing heavy AD champ such as Renekton.
If facing mixed damage such as Shyvana
Core Items
Full Game Item Build
Spells:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikS1Ja_GBxWK5zStlczj9zFeQbem5gcskjLfJgVikgEscAn3UOIGWDBv-u1XV3NMuzpmToHIK-Arj9Uq3_tpik8e-hXzJtDQsjjQWu20D9LFR1COcZThNpote4hJnSfnKEHX2rCNaHRbAp/s1600/King's_Tribute.jpg)
His passive is called King's Tribute, when an enemy unit dies within 1000 range he gains a percentage of his life 2, 3, 4, 5, 6 % as heal.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSbjNi4OGxw3FppcD8LaUYeinvfD-xpo8-1fxeZHObgl5i4cuPVxQx9Marj1wIx0sWNx_gIylRH5uuQjiQ7aWeYfeD9sCnsUs3jq24i2WGOQd8ZooImLKPpHz3UdoZ6f66GeOioStiCvZH/s1600/23455.jpg)
His first ability Q is called Chomp and Trundle bites an enemy dealing modified damage equal to an amount of his enemy basic attack and the damage you have.
Modified damage- 20/ 40/ 60/ 80/ 100
Attack damage bonus-20/ 25/ 30/ 35/ 40
Mana- 30
Cooldown- 4 sec
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCW1JQYFWV5P78rZt7lM7gR0pjIlGlfw46YH8ToInQwMq_7_W7zsL3p7HMcy-xbHm3CjRjnaeadOB_KyWdSBSEt4ZNHLyVn7nEJXl3Ncr-T9jhhk_MbvQ12hSXLMF9L1qsH21FnHIwYoJ7/s1600/Frozen_Domain.jpg)
Range- 900
Cost- 60 mana
Cooldown- 15 sec
Movement speed- 20 / 25 / 30 / 35 / 40%
Attack speed- 20 / 35 / 50 / 65 / 80%
Healing regen increase- 8 / 11 / 14 / 17 / 20%
His third ability E is called Pillar of Ice and he creates a pillar that slows the enemies for 6 seconds.
Range- 1000
Mana- 60
Cooldown- 23/ 20/ 17/ 14/ 11
Pillar slow- 25/ 30/ 35/ 40/ 45%
His fourth ability R is called Subjugate and he steales the enemy rezists and regeneration for a short period of time. Half of the health, armor, and magic resist is drained immediately and
the other half over the next 4 seconds. The armor and magic resist
bonus/reduction slowly decays over 4 seconds after the drain completes.
Initial magic damage and health drain- 10 / 12 / 14% (+ 1% per 100 AP) of target's maximum health
Magic damage drain per sec- 2.5 / 3 / 3.5% (+ 0.25% per 100 AP) of target's maximum health
Health drain- 20 / 24 / 28% (+ 2% per 100 AP) of target's maximum health
Mana- 75
Range- 700
Cooldown- 80/ 70/ 60 sec
Range- 700
Bio
Trundle is a hulking and devious troll with a mischievous streak.
There is nothing he can't beat into submission and bend to his will, not
even the ice itself. With his massive, frozen club, he chills his
enemies to the core and runs them through with jagged shards of ice.
Fiercely territorial, Trundle chases down anyone foolish enough to enter
his domain and laughs as they bleed into the tundra.
Trundle's warband once followed a foolish and cowardly chieftain. Under such a weak leader, Trundle feared he and his kin would fall prey to the other troll hordes scattered across the tundra. When his challenge to the chieftain ended in humiliation, Trundle did something that wasn't very troll-like: instead of his fist, he turned to his wits. Thinking on his hairy feet, he spun a tall tale about the troll leaders of old, claiming they wielded weapons of great power as symbols of their right to rule. Though he'd made up the story on the spot, Trundle wagered that if he could find or steal such a weapon, he would become the rightful leader of the warband. The trolls believed him, but none thought him capable of undertaking such a challenge. Knowing the boastful troll would die trying, the foolish chieftain agreed and Trundle departed to the familiar sound of laughter.
Alone but undaunted, Trundle ventured into the foreboding realm of the dreaded
Ice Witch.
There, hidden among the many ancient and dangerous secrets, he hoped to
find a weapon to prove his elaborate tale. He out-muscled the Ice
Witch's guards and outsmarted her dark magic traps, but nothing he
scavenged matched the power he'd described to his kin. Finally, he found
an unexpected prize: a huge and magical club of never-melting True Ice.
Grasping the weapon, he marveled at the cold power that ran through
him. But then the wrathful Ice Witch herself appeared. As she summoned
her dark magic, Trundle believed he had met his end, but another clever
idea struck him. With a knowing grin, he offered the Ice Witch a devious
proposition: a troll army, he told her, would be of much more use to
her than one troll corpse...
When Trundle returned to the warband, his fellow trolls bowed to his conquest. Calling his weapon "Boneshiver," he took a moment to enjoy the look of numb shock on his chieftain's face before he caved it in. Seizing command, Trundle announced that there would no longer be chieftains - only a Troll King before whom all of his kind would kneel. The trolls rallied behind their brash, new leader and prepared for the coming war. With Trundle leading the charge, the time of the trolls had finally come.
Trundle's warband once followed a foolish and cowardly chieftain. Under such a weak leader, Trundle feared he and his kin would fall prey to the other troll hordes scattered across the tundra. When his challenge to the chieftain ended in humiliation, Trundle did something that wasn't very troll-like: instead of his fist, he turned to his wits. Thinking on his hairy feet, he spun a tall tale about the troll leaders of old, claiming they wielded weapons of great power as symbols of their right to rule. Though he'd made up the story on the spot, Trundle wagered that if he could find or steal such a weapon, he would become the rightful leader of the warband. The trolls believed him, but none thought him capable of undertaking such a challenge. Knowing the boastful troll would die trying, the foolish chieftain agreed and Trundle departed to the familiar sound of laughter.
Alone but undaunted, Trundle ventured into the foreboding realm of the dreaded
When Trundle returned to the warband, his fellow trolls bowed to his conquest. Calling his weapon "Boneshiver," he took a moment to enjoy the look of numb shock on his chieftain's face before he caved it in. Seizing command, Trundle announced that there would no longer be chieftains - only a Troll King before whom all of his kind would kneel. The trolls rallied behind their brash, new leader and prepared for the coming war. With Trundle leading the charge, the time of the trolls had finally come.
"Outsmart anyone you can't beat, and beat anyone you can't outsmart."― Trundle
Counters- Strong against: Lee Sin
Renekton
Rammus
Mundo
Udyr
- Weak against: Vladimir
Teemo
Jayce
Kennen
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