Jax,the grand master at arms, is a fictional hero from League of Legends. He is a tanky, duelist and he can be played as a top laner or a jungler. Jax is one of the best duelist in the game just because of his passive that gives him attack speed every attack on an enemy unit. When I play Jax I want the enemy to push the lane because it's easy to farm at the tower with him. Untill level 6 you must play passive but if the enemy comes to fight with you do not run, stay and do what you can and in most cases you beat the enemy or escapes really low hp. At level six your passive from ult is the most op thing because on each third attack you deal bonus damage. Than you basic attack two times a minion and then jump on the enemy with Q and W, dealing massive damage.
Summoner spells:
Flash
Ignite
Teleport
Masteries:
Offense: -double edged sword-1 point
-fury- 3 points
-expose weakness- 1 point
-brute force- 3 points
-spell weaving- 1 point
-martial mastery- 1 point
-executioner- 3 points
-warlord- 3 points
-devastating strikes- 3 points
-dangerous game- 1 point
-havoc- 1 point
Defense: -block- 2 points
-enchanted armor- 2 points
-unyielding- 1 point
-veteran's scars- 3 points
-juggernaut- 1 point
Runes: Marks- Ad
Seals- aromor
Glyphs- MR
Quint- 2 lifesteal
- 1 Ad
Build:
Crystalline Flask
Health Potion
x2
Mana Potion
Warding Totem (Trinket)
Core Items
Doran's Blade
Boots of Speed
Trinity Force
Blade of the Ruined King
Full build
Mercury's Treads
Trinity Force
Blade of the Ruined King
Randuin's Omen
Banshee's Veil
Guardian Angel
Spells
His passive is called Relentless Assault, basic attacks increase his attack speed by 4/ 6/ 8/ 10/ 12/ 14 %, lasts 2.5 seconds stacking up by 6 times.
His first ability Q is called Leap strike and he jumps to an ally or an enemy.
For up to 2 seconds, Jax dodges all basic attacks and takes 25% less
damage from area of effect abilities. At the end of the duration or if it
is activated again, Jax deals physical damage and stuns nearby enemies
for 1 second. This spell deals 20% additional damage for each attack
dodged to a maximum of 100% increased damage.
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